CMD:rac(playerid, params[])
{
if(IsPlayerConnected(playerid))
{
new bool:unwanted[MAX_VEHICLES];
for(new player=0; player < MAX_PLAYERS; player++)
{
if(IsPlayerInAnyVehicle(player))
{
unwanted[GetPlayerVehicleID(player)] = true;
}
}
for(new veh = 0; veh < MAX_VEHICLES; veh++)
{
if(!unwanted[veh])
{
SetVehicleToRespawn(veh);
}
}
SendClientMessageEx(playerid, COLOR_LIGHTRED, "You have respawned all vehicle in server.");
}
return 1;
}
{
if(IsPlayerConnected(playerid))
{
new bool:unwanted[MAX_VEHICLES];
for(new player=0; player < MAX_PLAYERS; player++)
{
if(IsPlayerInAnyVehicle(player))
{
unwanted[GetPlayerVehicleID(player)] = true;
}
}
for(new veh = 0; veh < MAX_VEHICLES; veh++)
{
if(!unwanted[veh])
{
SetVehicleToRespawn(veh);
}
}
SendClientMessageEx(playerid, COLOR_LIGHTRED, "You have respawned all vehicle in server.");
}
return 1;
}